Yet More Horrors Of Phyrexia Continue To Spread
Sadly, my favorite color of Magic, red, probably got the worst of the lot in Phyrexia: All Will Be One. Very few cards are powerful enough to see play outside of that one combo for Commander (which I didn’t even include on the list because the core card’s not great by itself). But a few cards seem like fun and might get their time in the spotlight.
So, let’s blaze our way into the red Phyrexia cards.
This is a shaky choice if I’m being honest. I think it gives a decent stat boost and has an interesting enough pseudo-card draw ability to see some use in Commander/Brawl. It pairs well with Feather, the Redeemed. It might also be a fringe option for some aggro builds.
It has been established many times that I’m an Izzet mage at heart. This card is pure Izzet: a serious bruiser in any deck that plays things like Consider or Opt regularly. A three-mana 4/4 with flying is already good, but if you’re lucky—and your deck is built with it in mind—the other ability will win games.
I wish the ability cared about “enters the battlefield” more instead of “put into a graveyard,” but this little guy is still primed to go in some aggro deck. The trample sells it because even if the card only gets one good hit, at least you’ll do some damage.
Free from Flesh
I haven’t highlighted many of the oil counter cards in Phyrexia: All Will Be One—they weren’t very good by themselves—but the ability to cheaply put two on a creature and pump it at a moment’s notice must have some tricky use.
This is maybe too much mana to make it in many decks that like this ability, but I love a card that punishes “fancy” strategies. It also having menace means it can get in hits, regardless of the lands involved.
This card is good because it has the word “affinity” on it—even if the affinity is limited. There has to be a way to consistently cheat this thing in for only two mana.
Solphim, Mayhem Dominus
This card may make burn a more viable strategy in Commander/Brawl, but it works in any deck that wants to sling a lot of spells. Discarding cards at will is also useful in certain scenarios.
Every so often, they make a one-mana red creature that has so many good abilities or stats (or both) it has to see play. Rakdos Cackler, DRC, Ragavan: the list goes on and on. This card is middle of the pack in that category, but never underestimate refilling a hand in an aggro deck.
And those are the best red cards in Phyrexia: All Will Be One! I wish it had a few more solid contenders, but the really good cards are really good, and that’s all I can ask for as a red mage.
Next up, though, we’ve got a power spike. We’ve got the best cards in the unofficial (but recently indisputable) best color of Magic.
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